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Star Ocean: Til the end of time


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#21 Rinai

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Posted 23 December 2008 - 02:32 AM

Are you talking about the battle system?

Those haulers were HELL. I originally tried to do it on my own for the longest time until I gave up and drew my self a map/followed a walk through :|

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#22 Nao-KK

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Posted 23 December 2008 - 07:01 AM

I just finished playing SO3, and I actually liked it. I don't agree with it being like a sequel to the previous two SOs other than from the title, it just feels like SO3 is completely from a different universe. =\ But nonetheless, I still like the game a lot.

Spoiler


And as for the guys...hehe....

Spoiler


#23 anonymous

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Posted 23 December 2008 - 10:05 PM

Rinai

Yes.
I get so bored during battles, that I allow my characters to kille the enemies themselves.
so they end up dying.
>.<

The haulers were annoying and pointless.
At first, I always chose randomly, so I ended up with a hauler that won't listen

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#24 Cloudy

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Posted 24 December 2008 - 08:53 AM

I beat this game a while back. I never thought this game had a confusing storyline. I just kinda ignored it when I got bored. ^^;

Those stupid hauler beasts and the Kirsla Training Facility really got to me. They were so annoying that I just flipped through a guide...The MP kill in the battle sysytem also really got to me because I had to look after their HP AND their MP...

I did like choosing answers to all the private actions though :D and I liked some of the characters, mainly Fayt though. I didn't like Sophia very much so it's a pity I got her ending...

#25 anonymous

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Posted 24 December 2008 - 10:17 AM

Cloudy
I liked the private decisions too, seems lifelike and whatnot.
xD

I'm dreading reaching the Kirsla Training Facility.
If I had trouble with haulers, then that will kill me.
overkill.

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#26 Cloudy

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Posted 24 December 2008 - 07:25 PM

Private actions were fun to choose from. I really abused Sophia a lot though. I mean I kinda ACCIDENTALLY let her die in battle sometimes but I also I had Fayt call Sophia pudgy, flirt with other girls right in front of her, tell her she's stupid, etc. It's interesting to see what decisions will make people like or dislike you.

#27 anonymous

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Posted 24 December 2008 - 11:35 PM

I haven't reached that far yet to have decision-making fun.
xD

Seems nice though.
if you do that, will she take offense or whatever?

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#28 Cloudy

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Posted 25 December 2008 - 03:41 AM

Well each character starts out with a certain amount of affection for Fayt. By making decisions and being mean to Sophia she loses affection for Fayt. Fayt needs a certain amount of affection to get an ending with a certain character. When you to that said amount you can get that character's ending. So if you want to get a certain ending I suggest you choose your decisions carefully.

#29 anonymous

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Posted 25 December 2008 - 11:08 AM

oh, so that's how it works.
I got bored so fast, I don't want to finish even half of CD1

So, you can get an ending for each character, boys and girls?
or girls only?

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#30 Cloudy

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Posted 25 December 2008 - 06:58 PM

You can get an ending with each character, both boys and girls so you're not limited to just girls. The easiest person to get is Sophia becauseshe starts out with the highest affection for Fayt. Of course if you don't have enough affection with anyone you could always get the solo ending.....

#31 anonymous

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Posted 26 December 2008 - 09:12 AM

okay then.
might as well annoy sophia.
I hate her because she's annoying.

blah, i'll have to choose very carefully.
I don't want to replay the game, ugh.

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#32 Rinai

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Posted 28 December 2008 - 05:12 PM

I would suggest using a guide for the personal actions if you want to get a specific ending. It's REALLY easy to mess up your path completely just with one choice :|

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#33 anonymous

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Posted 28 December 2008 - 10:15 PM

ooh, thanks for the advice.
i'm going to search for a walkthrough for the characters.

I dunno who I want to end up with, but I want to be able to choose.

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#34 Rinai

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Posted 09 January 2009 - 08:20 PM

imo; Albel has the best ending, although that's just me being extremely biased since he's my favorite character.

Kind of off topic, but did any one else really like Dion? He was seriously my favorite minor character in that game ;_;

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#35 anonymous

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Posted 10 January 2009 - 10:57 AM

I thought Albel was a girl on the website I visited..
until I read his profile..

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#36 Rinai

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Posted 12 January 2009 - 11:09 PM

Albel, a girl? Haha... well I guess it is an easy mistake to make if you're new to the game. I thought he was a guy from the start, albeit, one with very odd taste in clothing. You've gotta remember what kind of civilization they live in though, I guess clothing like that is considered normal.

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#37 anonymous

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Posted 13 January 2009 - 10:22 AM

well, the image exposed his stomach, and it was curvy on that image..
misleading!

anyway, i might just play again, if i get interested enough..
i keep dying!

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#38 Rinai

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Posted 13 January 2009 - 04:23 PM

What part of the game are you at? The beginning is kind of slow, but once you get to Aeryglyph(I forget how to spell it, ugh) it starts to really pick up.

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#39 Nao-KK

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Posted 14 January 2009 - 01:06 AM

well, the image exposed his stomach, and it was curvy on that image..
misleading!

anyway, i might just play again, if i get interested enough..
i keep dying!

I used to die often too, but I learned to use cancel bonus combo and everything went smooth-sailing. :D

Example character setup:
Spoiler

Albel is so obnoxious that he makes me laugh sometimes. The things he tend to say are, "Worm," "Maggot," "Silence!," and of course, his maniacal laugh (which I find hilarious, lol). I don't like his default outfit, it looks kinda...kinky? Reminds me of Kuja's outfit from FFIX. But I DO love two of his other outfits, such as the black uniform or the yakuza one.

Can see all their costumes here:

#40 anonymous

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Posted 14 January 2009 - 09:09 AM

I'm too far away from airglyph..
I just got past the part of the haulers, then I wandered around for a few hours, then died without saving...

might as well pick up the game next week or whatever.

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